Cinema 4D developer acquires the well-regarded GPU production renderer. We assess what the buyout will mean for CG artists.
Tuesday, April 9th, 2019
Cinema 4D developer acquires the well-regarded GPU production renderer. We assess what the buyout will mean for CG artists.
Tuesday, April 9th, 2019
See new work created in 3ds Max, Maya and Flame, from Fantastic Beasts to fabulous student shorts.
Monday, April 8th, 2019
Hotly tipped replacement for 3ds Max's Particle Flow toolset provides fast, multithreaded multiphysics.
Tuesday, April 2nd, 2019
Fluid simulation tools get support for VDB particle caches. FLIP liquid simulations now 'up to 2x' faster.
Thursday, March 28th, 2019
Proposed features include new procedural layout tools, animation retargeting, automated retopology.
Wednesday, March 27th, 2019
New update adds OSL-based toon shading and built-in greenscreen keying, and makes viewport animation playback up to 2x faster.
Wednesday, March 27th, 2019
Next update to add Intel's CPU-based, AI-driven render denoising technology and improved caustics.
Friday, March 22nd, 2019
Nvidia's new Turing GPU offers the power of a workstation card at a lower price. Jason Lewis puts it through his real-world 3D tests.
Monday, March 18th, 2019
Get started with Naughty Dog artist Martin Teichmann's new series of videos for The Gnomon Workshop.
Saturday, March 16th, 2019
Tool for converting 3D scenes into interactive web applications adds support for Bullet physics sims.
Friday, March 8th, 2019
MAXtoA 2.4.43 adds option to export as Arnold points primitives, plus new options for instancing Particle Flow systems.
Thursday, March 7th, 2019
Accessible within nine key editions of V-Ray, with Corona Renderer and Phoenix FD to come, but limited GPU support as yet.
Thursday, February 28th, 2019
New script offers advanced options for sub-object selection and assigning material IDs to splines.
Wednesday, February 20th, 2019