Developer aims to allow "every single 3D app" to process render jobs in the cloud on up to 128 GPUs.
Friday, March 22nd, 2013
Developer aims to allow "every single 3D app" to process render jobs in the cloud on up to 128 GPUs.
Friday, March 22nd, 2013
Real-time visualisation tool gets major new animation, lighting and import options. Price up a lot, too.
Wednesday, March 20th, 2013
New Skylight Illumination from IBL option lets mental ray render scenes using an environment map properly
Tuesday, March 19th, 2013
Drive dense particle simulations using data from lower-count sims from FumeFX or vanilla 3ds Max.
Tuesday, March 19th, 2013
Updated: Gru, the kids, and the Minions are back with cars, gadgets... and more weapons!
Monday, March 18th, 2013
Major update adds better ocean-surface sims and cloud sculpting via DreamWorks' OpenVDB technology.
Friday, March 15th, 2013
Update to the 3D paint package adds "the next generation of layers": think Photoshop, but with a twist.
Thursday, March 14th, 2013
Upcoming release to feature new particle engine, audio tools, "up to 175x" speed boost - and new price.
Wednesday, March 13th, 2013
Sam Raimi's take on Oz is a visual spectacle, but it favors style over substance, argues Fernando Caire.
Tuesday, March 12th, 2013
Updated: LW version of the GPU-based renderer enters open beta. Check out some nice new videos.
Tuesday, March 12th, 2013
Coming soon to a distro near you. Teaser screenshot also shows what may be new features in modo 701.
Monday, March 11th, 2013
Video shows gestures in use to control Windows 8 apps, but don't expect to do finger capture just yet.
Monday, March 11th, 2013
But unlike previous sneak peeks, the menu options are blurred out in the video. Post your guesses here.
Friday, March 8th, 2013