Long-awaited update adds support for pure GPU rendering. Supports multiple AMD, Nvidia or Intel GPUs.
Monday, April 11th, 2016
Long-awaited update adds support for pure GPU rendering. Supports multiple AMD, Nvidia or Intel GPUs.
Monday, April 11th, 2016
Veteran Japanese 3D modelling app comes to Macs for the first time - and even gets RenderMan support.
Friday, April 8th, 2016
Firm unveils two new editions of its GPU-based rendering technology designed for virtual reality work.
Thursday, April 7th, 2016
Support for CPU rendering, skinned characters and Brigade path tracing - plus OctaneImager, an entire new compositing app.
Thursday, April 7th, 2016
Videos: see all the new features in action, from tools for games artists to new UV and UDIM workflows.
Thursday, April 7th, 2016
Big update to game engine includes new Sequencer cinematics editor. Source code for the upcoming VR Editor also available.
Wednesday, April 6th, 2016
Updated: Real-time visualisation software gets improved GI, AO, depth of field - and now VR support.
Wednesday, April 6th, 2016
Free event at Gnomon's Hollywood campus on 6 March reveals the secrets of Zero VFX's workflow. Watch online for free.
Tuesday, April 5th, 2016
Free exhibition at Hollywood's Gnomon Gallery shows fantastic worlds created by 11 leading VFX and games artists.
Saturday, April 2nd, 2016
See the month's best real-time work, including this futuristic pirate from Insomniac Games' Gavin Goulden.
Friday, April 1st, 2016
Now officially shipping: formerly Windows-only compositor now available on Mac. Linux version due later this year.
Friday, April 1st, 2016
New Gnomon video tutorial Figure Fundamentals Volume 4 highlights common facial anatomy errors.
Friday, April 1st, 2016
Promising new tree-generation tool gets intelligent polygon reduction, new advanced growth parameters.
Thursday, March 31st, 2016