3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines.
Wednesday, July 25th, 2012
3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines.
Wednesday, July 25th, 2012
New releases to bring the games UI-design tool to Unity and Flash developers, for $295 per seat.
Wednesday, July 11th, 2012
The Brave veteran sets out to demystify cinematic lighting for his upcoming Gnomon Master Class.
Friday, December 2nd, 2011
New tool enables users to script game content via a drag-and-drop workflow similar to Unreal's Kismet.
Tuesday, July 5th, 2011
How to bake global illumination and ambient occlusion to textures in Maya.
Tuesday, December 14th, 2010
The man behind some of the most realistic CG cars ever made.
Friday, January 17th, 2003