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Search for "unreal engine mesh import"

Reallusion reveals iClone 2020 product roadmap

Updated: see the new cloth physics transfer system due in iClone 7.8 and the UE4 live link next month.

Thursday, June 25th, 2020

Otoy ships OctaneRender 2020.1

Major stable release of the GPU renderer adds RTX acceleration, improved SSS and hair shading.

Tuesday, April 28th, 2020

Nukeygara unveils the Akeytsu 2020 product roadmap

Check out the new features due in the animation software this year, like auto-rigging and retargeting.

Tuesday, March 31st, 2020

Nukeygara unveils the 2019 Akeytsu product roadmap

Updated: October 2019 release adds support for additive layers to the unconventional animation tool.

Tuesday, October 29th, 2019

Master environment art workflows for videogames

Get started with Naughty Dog artist Martin Teichmann's new series of videos for The Gnomon Workshop.

Saturday, March 16th, 2019

Review: AMD Radeon Pro WX 8200

Jason Lewis tests AMD's latest workstation graphics card against two of the competing Nvidia GPUs.

Thursday, February 14th, 2019

NewTek ships LightWave 2019

Fastest major update in LightWave history adds multi-user bridge to UE4, new digital sculpting tools, nodal editing of OpenVDB volumes.

Wednesday, January 23rd, 2019

SpeedTree Cinema 8.2 ships

Tree-creation software gets new toolset for blending meshes captured via photogrammetry into its procedurally generated trees.

Thursday, January 17th, 2019

The best Black Friday and winter 2018 deals for CG artists

Updated with a new batch of winter offers: save money on CG software and resources with these deals.

Friday, December 21st, 2018

Preflight prepares 3ds Max models for export to UE4

SiNi Software's new plugin automatically identifies missing textures and fixes doubled or flipped faces.

Thursday, October 18th, 2018

Polywink creates blendshapes and rigs for any head model

Digital doubles firm Eisko's new online service also readies 3D avatars for animation on iPhone X.

Wednesday, July 25th, 2018

Nukeygara ships Akeytsu 1.0

Now shipping: innovative new tool aims to rethink rigging and animation for artists, not engineers. Check out the feature set here.

Wednesday, October 25th, 2017

Nurulize unveils Atom View and Nu Design

Amazing new VR toolset lets artists stream complex VFX assets into game engines via point clouds.

Tuesday, August 8th, 2017

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Latest News

Hive Auto-Rigger for Maya now creates full joint-based faces

Check out the eye-catching rigs now possible with the 'next-level' update to Zoo Tools Pro's modular rig-building system for Maya.

Wednesday, February 18th, 2026

Foundry releases Katana 9.0

Heavyweight lighting and look development tool gets a new 'UsdSuperLayer' and a preview of Hydra 2.0 rendering.

Wednesday, February 18th, 2026

Alexey Vanzhula releases Modeler 26 for Houdini

Check out the new features in this varied update to the increasingly popular toolkit for hard surface and organic modeling in Houdini.

Tuesday, February 17th, 2026

InstaLOD releases InstaLOD 2026

Check out the new features in this powerful set of geometry optimization tools for games and VFX work. Free to indie artists.

Tuesday, February 17th, 2026

The Pixel Farm releases PFTrack 26.02

Check out the latest changes to the match-moving software for pro VFX, including a new Maya export script. Now free to trial for 14 days.

Monday, February 16th, 2026

Get free VFX image viewer and video playback tool DJV 3.3

Check out the new features in former Lucasfilm developer Darby Johnston's open-source image viewer for VFX and animation work.

Sunday, February 15th, 2026

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Tutorial: Introduction to Maya 2026 Autodesk releases Arnold 7.4.5 Otoy releases OctaneRender 2026.2 Try Scatter: a free physics-based scattering plugin for Blender Get a free kitbash asset pack worth $50 D5 Works: a 3D marketplace that charges you 0% commission DreamWorks Animation releases MoonRay 2.40 PureRef 2.1 is out New tutorial - Introduction to Houdini: Fluids Nevercenter releases Milo 2026.0 Kangaroo Builder for Maya now supports topology transfer 3D Gaussian Splats are being added to the glTF standard Older Posts

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