Paste geometry and UV maps between 3D packages with Oliver Hotz's OD_CopyPasteExternal.
Tuesday, May 2nd, 2017
Paste geometry and UV maps between 3D packages with Oliver Hotz's OD_CopyPasteExternal.
Tuesday, May 2nd, 2017
Rendering middleware firm's 'next-level C# game engine' now shipping commercially, but still free to individuals and indie studios.
Wednesday, April 26th, 2017
Download a free Unreal Engine 4 scene with a scanned model of a male head and 4K skin textures.
Sunday, April 16th, 2017
Free(ish) tool for creating rigged 3D human characters gets support for PBR shading, image-based lighting.
Friday, March 24th, 2017
Features to include new cinematics toolsets, a scriptable rendering pipeline, and a new C# job system.
Thursday, March 2nd, 2017
Updated: 'Largest ever' Houdini update adds autorigging, more simulation tools, terrain system. Now shipping.
Wednesday, February 22nd, 2017
Intelligent polygon reduction and LOD technology used on games like The Witcher 3 to form part of firm's '3D For Everyone' strategy.
Thursday, January 19th, 2017
Real-time mocap streaming and retargeting system for UE4 gets automated bone mapping and support for custom mocap systems.
Monday, January 16th, 2017
V-Ray chosen as render engine for new visualisation tool aimed at 'graphic designers, not 3D experts'.
Wednesday, January 11th, 2017
Export scenes from the rendering toolkit to Unreal Engine and have materials set up automatically.
Monday, January 2nd, 2017
Games texture-streaming system gets mipmap streaming, better workflow with version control tools.
Monday, December 19th, 2016
Promising real-time fur system with self-shadowing and physics now available for Unity as well as UE4.
Thursday, December 1st, 2016
Now shipping: Big update to the rendering toolkit adds animation support, real-time GI, texture baking, and Unity and UE4 export.
Friday, November 25th, 2016