Videos: see the key features of this major update, including the new Advanced Viewport and FX tools.
Friday, May 22nd, 2015
Videos: see the key features of this major update, including the new Advanced Viewport and FX tools.
Friday, May 22nd, 2015
We round up the tools most relevant to CG Channel readers: from VFX software to plugins & pipeline apps.
Tuesday, April 21st, 2015
Strong update adds node-based tool-authoring system, new physical camera, improved Alembic and OpenSubdiv support.
Monday, April 13th, 2015
Licensed for commercial work, aimed at indie games artists, and priced at just $300 and $150 a pop.
Friday, December 12th, 2014
Now shipping: Speed boosts, new progressive renderer, plus new option to render Bifrost meshes.
Thursday, October 23rd, 2014
Back Perception Neuron on Kickstarter, and get an assemble-it-yourself 20-sensor kit for $375.
Friday, August 29th, 2014
New lightweight open-source asset manager is intended to fill gap in the market between SVN and Shotgun.
Friday, July 25th, 2014
'Monster' across-the-board update includes node-based shading, new animation tools, better dynamics.
Friday, April 25th, 2014
Cory Mogk's step-by-step guide shows you how to run Autodesk software via the Amazon EC2 cloud.
Thursday, February 6th, 2014
It's out of beta! Read more about version 3.0's render speed boosts, new features, and new pricing here.
Tuesday, February 4th, 2014
Updated: Latest beta release adds new distributed rendering, subsurface scattering and proxy functionality.
Monday, November 4th, 2013
But new release is firmly aimed at indie game devs, not general users. Check out what's included in it here.
Wednesday, August 28th, 2013
Switch from GPL licence designed to attract big studios and software houses to contribute to development.
Monday, August 19th, 2013