Now available: Update adds node based material system, volume modelling, MoGraph fields, and multi-pass rendering on the GPU.
Monday, September 3rd, 2018
Now available: Update adds node based material system, volume modelling, MoGraph fields, and multi-pass rendering on the GPU.
Monday, September 3rd, 2018
Next update to GPU renderer to add new procedural 'uberprimitive' and volumetric lighting system.
Tuesday, August 14th, 2018
See everyday objects twisted into strange and colourful forms with Cinema 4D R20's fields system.
Wednesday, August 1st, 2018
New features include OpenVDB, FumeFX and Phoenix FD support, better interoperability with V-Ray.
Tuesday, June 26th, 2018
Check out all the new features of the upcoming release, plus a demo of volume rendering on the GPU.
Friday, May 4th, 2018
Fascinating demo shows quest to remove "bullshit parameters" from the renderer, free with the upcoming Katana 3.0.
Wednesday, April 11th, 2018
LightWave fluid simulatior gets new granular and viscous jet solvers, plus support for GPU acceleration.
Monday, March 5th, 2018
Create new forms of goo thanks to the fluid simulation tool's support for liquids of variable viscosity.
Friday, February 16th, 2018
3ds Max particle tool gets neat new 'All Purpose Fields' to help art direct simulations, OpenVDB support.
Thursday, February 8th, 2018
Now shipping: First update to LightWave in three years adds new PBR and volumetric renderer, plus new 3ds Max-style modifier stack.
Monday, January 1st, 2018
Now shipping: big update to the particle simulation tool adds new liquid and fire solvers, cloth system.
Tuesday, December 5th, 2017
Compositing packages get OpenCL GPU acceleration on AMD GPUs, new live collaboration system.
Tuesday, July 25th, 2017
Interesting new LightWave plugin offers unusual ways to edit and resmesh simulation and scan data.
Thursday, July 6th, 2017