VFX house yU+co uses much-hyped new MotionScan facial mocap system on Ubisoft's gritty shooter.
Friday, April 15th, 2011
VFX house yU+co uses much-hyped new MotionScan facial mocap system on Ubisoft's gritty shooter.
Friday, April 15th, 2011
New versions of Infinite and xStream available to subscription customers; gain interactive texture placement and cloud-editing tools.
Monday, April 11th, 2011
3ds Max, Maya, Softimage and Mudbox 2012 now shipping: read our pick of the early feedback here.
Monday, April 11th, 2011
Keir Dullea reprises lead role from 2001: A Space Odyssey for Tino Schaedler-designed futuristic short.
Monday, April 4th, 2011
Install CameraMan for Maya and turn your iPhone 4 into an handheld animation controller.
Thursday, March 31st, 2011
Updated renderer adds native particle rendering, plus improved hair rendering and motion blur.
Monday, March 28th, 2011
See a complete set of 30-minute demos of 3ds Max, Maya, Softimage, Mudbox and MotionBuilder 2012
Thursday, March 24th, 2011
Can this platform for games artists to view animation changes direct in the engine become the industry's next big thing?
Thursday, March 10th, 2011
Autodesk's Mac-only editorial finishing system gets new 3D lighting system, Flame FX toolset.
Thursday, March 3rd, 2011
Innovative - and inexpensive - hybrid biased/unbiased renderer gets first commercial release
Thursday, March 3rd, 2011
Developer promotes standard UIs, 'one click' interoperability, and price savings on its new bundle deals.
Wednesday, March 2nd, 2011
Mainly standardisation with other Autodesk apps and UI updates, but also support for stereo workflow.
Wednesday, March 2nd, 2011
3D paint package to gain support for Ptex format, large production data sets, character posing workflow.
Tuesday, March 1st, 2011