It's for Showcase, not 3ds Max or Maya, but it's still a work in progress, so anything could yet happen.
Wednesday, August 15th, 2012
It's for Showcase, not 3ds Max or Maya, but it's still a work in progress, so anything could yet happen.
Wednesday, August 15th, 2012
Gradient Effects' Sandbox tech lets users work on movie-res assets via an iPad, anywhere in the world.
Friday, August 10th, 2012
Regular subscribers to get Particle Flow Tools Box2 add-on following user claims of 'two-tier' subs policy.
Thursday, August 9th, 2012
3D paint package gets real-time shadows, support for overlapping UVs, Photoshop .abr brush import.
Wednesday, August 8th, 2012
Maya crowd-simulation software gets new graphical AI-authoring system; speed boosted 15 times.
Tuesday, August 7th, 2012
Upcoming future-proofed visual effects asset-management system to be shown off at Siggraph 2012.
Monday, August 6th, 2012
Stream mocap data into Maya and preview the results on a virtual set, complete with real-time shadows.
Saturday, August 4th, 2012
See cool tools built with the high-performance app development framework running inside Maya.
Wednesday, August 1st, 2012
Details to follow at Siggraph, along with news of Alembic and deep image support in V-Ray for 3ds Max.
Thursday, July 26th, 2012
Major free update adds retopology tools, new Insert Multi Mesh system, (almost) unlimited undos. Very cool.
Thursday, July 26th, 2012
Import RealFlow, Softimage or Maya animations for rendering with the cult Softimage coder's first modo plugin.
Thursday, July 19th, 2012
Director Meni Tsirbas talks us through his post-apocalyptic short, created with an all-student team.
Friday, July 6th, 2012
Crowd simulator now shows your actors directly within the Maya render window, rather than baking geometry.
Wednesday, July 4th, 2012