Videos: Digital nature tools get new hybrid GPU renderer, heightfield terrains, improved export options.
Friday, November 4th, 2016
Videos: Digital nature tools get new hybrid GPU renderer, heightfield terrains, improved export options.
Friday, November 4th, 2016
OpenCL-based GPU render engine will be integrated into Cinema 4D over the next few release cycles.
Monday, October 31st, 2016
Mocap solving and retargeting plugin's new ACP tech auto-fixes common errors like foot slippage.
Saturday, October 29th, 2016
Updated: New trial library of V-Ray scans of real-world materials now available. Pricing announced, too.
Wednesday, October 26th, 2016
Rig on Demand system generates a complete bone and blendshape based rig for any humanoid head.
Thursday, October 20th, 2016
Videos: Big new update revamps MeshFusion, adds new procedural modelling and auto retopology options. See them all in action here.
Thursday, October 13th, 2016
Get 33 individual plant species, including trees, shrubs and flowers, in over 10 common 3D file formats.
Tuesday, October 11th, 2016
Now shipping: physically accurate renderer gets CUDA-based GPU render engine. Relighting system Multilight now a standalone tool.
Tuesday, October 11th, 2016
Real-time hair and fur plugin now supports motion blur, import of NURBS curves from DCC tools.
Monday, October 10th, 2016
Download the free V-Ray version of the VFX industry-standard shader. Works with both Max and Maya.
Sunday, October 9th, 2016
Updated: Cinema 4D fluid simulator to get new sound node; new APIC solver generates smoother liquid flow than standard FLIP solvers.
Friday, October 7th, 2016
GPU-based renderer gets new toon shader, support for Arnold's Ai Standard shader - and the 3ds Max edition is back.
Wednesday, October 5th, 2016
New version of heavy-duty particle meshing tool boosts speed up to 2x, improves V-Ray compatibility.
Monday, October 3rd, 2016