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Search for "maya"

E-on ships Vue Infinite 2016 and Vue xStream 2016

Videos: Digital nature tools get new hybrid GPU renderer, heightfield terrains, improved export options.

Friday, November 4th, 2016

Maxon picks AMD's Radeon ProRender for Cinema 4D

OpenCL-based GPU render engine will be integrated into Cinema 4D over the next few release cycles.

Monday, October 31st, 2016

IKinema releases Action 2.0 for MotionBuilder

Mocap solving and retargeting plugin's new ACP tech auto-fixes common errors like foot slippage.

Saturday, October 29th, 2016

Chaos Group launches VRscans scanning service

Updated: New trial library of V-Ray scans of real-world materials now available. Pricing announced, too.

Wednesday, October 26th, 2016

Eisko launches automated online facial rigging service

Rig on Demand system generates a complete bone and blendshape based rig for any humanoid head.

Thursday, October 20th, 2016

The Foundry ships Modo 10.2

Videos: Big new update revamps MeshFusion, adds new procedural modelling and auto retopology options. See them all in action here.

Thursday, October 13th, 2016

Download 160 free Xfrog 3D plant models

Get 33 individual plant species, including trees, shrubs and flowers, in over 10 common 3D file formats.

Tuesday, October 11th, 2016

Next Limit ships Maxwell 4

Now shipping: physically accurate renderer gets CUDA-based GPU render engine. Relighting system Multilight now a standalone tool.

Tuesday, October 11th, 2016

Neoglyphic Entertainment ships NeoFur 2.0 for UE4

Real-time hair and fur plugin now supports motion blur, import of NURBS curves from DCC tools.

Monday, October 10th, 2016

Chaos Group puts Arnold's alSurface shader in V-Ray

Download the free V-Ray version of the VFX industry-standard shader. Works with both Max and Maya.

Sunday, October 9th, 2016

NaviƩ unveils Effex 2.8

Updated: Cinema 4D fluid simulator to get new sound node; new APIC solver generates smoother liquid flow than standard FLIP solvers.

Friday, October 7th, 2016

AAA Studio releases FurryBall RT 1.4

GPU-based renderer gets new toon shader, support for Arnold's Ai Standard shader - and the 3ds Max edition is back.

Wednesday, October 5th, 2016

Thinkbox Software releases Frost MX 2.0

New version of heavy-duty particle meshing tool boosts speed up to 2x, improves V-Ray compatibility.

Monday, October 3rd, 2016

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Latest News

Rizom-Lab releases RizomUV 2025

Check out the new features in the UV unwrapping and packing app, including a new Scene Outliner, and support for GPU packing.

Monday, September 15th, 2025

Foundry releases Mari 7.5 in beta

3D texture painting software gets long-awaited Multi-Paint system for projection-painting multiple texture maps simultaneously.

Monday, September 15th, 2025

Tutorials: Rendering Matte Surfaces - Volumes 1 and 2

Master digital drawing skills with The Gnomon Workshop's new series of introductory tutorials recorded by top Concept Designer Neville Page.

Saturday, September 13th, 2025

Blackmagic Design releases Fusion Studio 20.2

Free update to the 3D compositor adds multilayer support for the 3D renderer, extends the USD tools, and speeds up the Surface Tracker.

Friday, September 12th, 2025

Autodesk releases MotionBuilder 2026.1

Check out the changes to the character animation and mocap-editing software, including updates to Relations constraints.

Friday, September 12th, 2025

Maxon releases Red Giant 2026.0 and Universe 2026.0

Check out the new features in the suites of tools for motion graphics and VFX artists, including new options for DaVinci Resolve users.

Friday, September 12th, 2025

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Maxon releases Cinema 4D 2026.0 Nevercenter releases Silo 2025.2 and Milo 2025.0 Maxon 'pauses' development of Redshift for Blender Maxon releases Redshift 2026.0 Maxon releases ZBrush 2026.0 and ZBrush for iPad 2026.0 Blackmagic Design releases DaVinci Resolve 20.2 Get an Evermotion Archinterior scene for free Stock asset firms KitBash3D and Greyscalegorilla merge Kiri Engine 4.0 is out for Android and iOS Howler 2026 is out ASWF adopts ACES Chaos releases Vantage 3.0 in beta Older Posts

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