Real-time ray tracing renderer for exploring large V-Ray scenes gets OCIO color management, DLSS 4, and new lens distortion system.
Thursday, February 13th, 2025
Real-time ray tracing renderer for exploring large V-Ray scenes gets OCIO color management, DLSS 4, and new lens distortion system.
Thursday, February 13th, 2025
Destruction plugin for games and VFX gets a new Edge Fracture Tool, and improvements to clustering and simulation performance.
Thursday, January 30th, 2025
Pulze's handy add-on streamlines the process of building and updating complex Photoshop files from V-Ray or Corona renders.
Sunday, January 5th, 2025
Hair and fur plugin gets new tools for 'grafting' procedural hair grooms onto a character, and 'boxing' operators into single modifiers.
Friday, November 15th, 2024
Real-time ray tracing renderer for large V-Ray scenes gets support for the V-Ray Clipper and a new Water Surface object.
Saturday, October 26th, 2024
Now available for Mac: get access to 150+ free 3D models and materials for 3ds Max, Blender, C4D, Maya and UE5 with KitBash3D's asset browser
Wednesday, September 25th, 2024
Discover which NVIDIA GPU is best for CG work in real-world content creation and GPU rendering tests, including Blender, Maya and UE5.
Friday, August 30th, 2024
Sizeable update to the tracking app extends the new 3D tracking toolset, and adds Alembic export and direct export to After Effects.
Monday, July 29th, 2024
Discover which of AMD's professional GPUs is best for CG work in real-world content creation and GPU rendering tests.
Thursday, July 25th, 2024
Unusual tool for creating software-agnostic animation libraries gets new AI-based markerless full-body motion-capture system
Tuesday, July 23rd, 2024
Discover the key changes in the procedural 3D software: from the revolutionary Copernicus framework to rigging, animation and simulation.
Thursday, July 11th, 2024
Real-time ray tracing renderer for large V-Ray scenes gets support for VR headsets, rounded edges and ACEScg color space.
Tuesday, July 2nd, 2024
Major update to the Maya crowds tool adds new workflows for creating shots without simulation, and a new UE5-style ML Deformer.
Thursday, June 6th, 2024