Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine.
Wednesday, March 25th, 2020
Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine.
Wednesday, March 25th, 2020
Long-awaited GPU rendering system Arnold GPU now out of beta and ready for production use. Subs prices down for single users.
Thursday, December 12th, 2019
Varied update adds support for simulations in cached playback; new retopology and rigging tools.
Thursday, December 12th, 2019
Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways.
Wednesday, July 31st, 2019
Long-awaited update brings a 'first taste' of GPU rendering to Arnold, plus better support for MaterialX.
Monday, March 18th, 2019
Both get improved Viewport 2.0 performance; Maya gets cached playback for animation previews.
Tuesday, January 15th, 2019
Fourth update to Flame this year adds 360° viewing mode for VR, new Motion Warp tracking system, improved waveform monitoring.
Friday, October 27th, 2017
Updated: Autodesk discusses how the new Fluids simulation toolset stacks up against Bifröst in Maya.
Wednesday, October 4th, 2017
Update replaces the mental ray renderer with Arnold 5, adds new options for customising the interface and editing motion paths.
Thursday, April 13th, 2017
Sizeable update to Maya adds new motion graphics, animation, hair grooming and fluid simulation tools.
Friday, March 3rd, 2017
Update adds new clip-based Time Editor, more XGen and Bifrost simulation options. Arnold now installed by default, not mental ray.
Monday, July 25th, 2016
Videos: See the new ART renderer, revamped UI, and updates to the UV and modelling tools in action here.
Monday, April 18th, 2016
Update to mesh-editing tool adds support for creating multi-material prints, plus new mesh Unwrap option and SVG export.
Monday, January 25th, 2016