Fluid simulation system gets internal self-illumination, simulation morphing controls, PRT and OpenVDB support.
Thursday, May 8th, 2014
Fluid simulation system gets internal self-illumination, simulation morphing controls, PRT and OpenVDB support.
Thursday, May 8th, 2014
Updated and now in open beta: high-density 3ds Max particle toolkit gets new field-manipulation tools.
Wednesday, March 12th, 2014
Updated: Latest beta release adds new distributed rendering, subsurface scattering and proxy functionality.
Monday, November 4th, 2013
Update adds cool new soft and hard body, particle and fluid simulation tools; more robust lighting workflow.
Thursday, October 31st, 2013
Switch from GPL licence designed to attract big studios and software houses to contribute to development.
Monday, August 19th, 2013
Update to the open-source HDR file format should finally make deep compositing available in most tools.
Thursday, April 11th, 2013
Major update adds better ocean-surface sims and cloud sculpting via DreamWorks' OpenVDB technology.
Friday, March 15th, 2013