Free game engine gets experimental support for Nvidia's PhysX real-time physics system, more integrated cloud functionality.
Monday, March 26th, 2018
Free game engine gets experimental support for Nvidia's PhysX real-time physics system, more integrated cloud functionality.
Monday, March 26th, 2018
Modo edition of the renderer gets hybrid CPU/GPU rendering, V-Ray Fur and support for Cryptomatte.
Saturday, March 24th, 2018
See the new graphics features due in Unity 2018.1 to 2018.3, from new materials and animation options to the GPU lightmapper.
Friday, March 23rd, 2018
See the teaser for the next-gen AI and capture-based material authoring tool, due later this year.
Wednesday, March 21st, 2018
Next-but-one releases to add light linking, trace sets, new RNDR framework with support for iOS and integrated graphics.
Tuesday, March 20th, 2018
Update adds live link plugins for Maya and MotionBuilder, material layers, physical units for lights.
Thursday, March 15th, 2018
First major update to the digital sculpting tool in years adds neat new dynamic tessellation system, plus support for HiDPI displays.
Thursday, March 15th, 2018
Master key UV workflows with Gnomon's detailed training video, using assets from artists at The Mill and Guerrilla Games.
Friday, March 9th, 2018
New real-time visualisation product gets 3ds Max scenes or CAD data into Unreal Engine for rendering.
Wednesday, March 7th, 2018
Long-awaited update adds the Unreal Engine live bridge and tools from the Modo 11 Series itself, glTF 2.0 support. Free to current users.
Tuesday, March 6th, 2018
Get the salary you deserve with Doom and Call of Duty concept artist Eliott Lilly's 10 career tips.
Monday, March 5th, 2018
Get Wojciech Piwowarczyk's free environment texture packs, each at 4,096 x 4,096px. Commercial use.
Sunday, March 4th, 2018
Hotly tipped terrain generation tool mixes powerful procedural features with artist-friendly direct sculpting.
Wednesday, February 28th, 2018