You searched for: "ma m2"
May 11, 2023
Games artist Mihail Lupu's neat $45 script lets you create or edit organic models directly inside Max. Read More »
March 29, 2023
Wide-ranging update to the 3D animation tool adds new LookdevX toolset, gel simulation in Bifrost, and native Apple Silicon support. Read More »
January 12, 2023
First ever paid update to the digital sculpting software adds new 'Slime Bridge', revamps ZRemesher, and integrates the Redshift renderer. Read More »
December 23, 2022
Video editing, colour grading and effects software now available for iPad and iPad Pro, although there are some limitations. Read More »
June 7, 2022
Discover how the first second-gen Apple Silicon processor performs in CG software like Photoshop, Affinity Photo and Final Cut Pro. Read More »
April 12, 2022
GPU-accelerated sparse gaseous fluid solver gets new profiling tools. Native Metal support now in beta. Read More »
January 20, 2022
Games artist Nathaniel Albright's neat free tool combines multiple materials into a single texture map. Read More »
June 30, 2021
Long-awaited update includes new hybrid CPU/GPU rendering mode. See all the new features here. Read More »
November 3, 2020
Update to the production renderer adds new motion blur algorithm for volumes, and improves support for Houdini's Solaris layout toolset. Read More »
October 22, 2020
Master real-world games animation workflows with The Gnomon Workshop's new Maya tutorial. Read More »
January 12, 2020
Veteran morph-based facial animation tool available as a free download. The UI shows its age, but many users still swear by it. Read More »
September 22, 2019
Get Squiggly Rigs' expressive free Maya character rigs, designed for educational and demo reel use. Read More »
June 4, 2019
Expansible new replacement for the old trash can design to ship this fall. Check out the key specs here. Read More »
May 14, 2019
Intuitive new app lets users place bones and paint skin weights in VR, using an HTC Vive or Oculus Rift. Read More »
May 9, 2019
Update adds support for live displacement editing, SIMD acceleration for OSL. Houdini integration "completely rewritten". Read More »
September 10, 2018
Non-commercial edition gets new 'live rendering' workflow, lighting tech used on movies like Coco. Read More »
April 19, 2018
Discover how ex-Disney artists TAIKO Studios created their debut short at a free event at the school's LA campus. Read More »
November 22, 2017
Discover how artists working in their personal time created a 3D short using the same tech as a Disney feature. Read More »
July 14, 2016
Jason Lewis benchmarks the new, more powerful plugin version of Nvidia's GPU-based renderer with a range of real-world graphics cards. Read More »
April 28, 2016
New Maxwell-based 4GB workstation graphics card is expected to sell for under $500. Read More »