Capturing Reality releases RealityCapture 1.1
Capturing Reality has released RealityCapture 1.1, the first major update to its popular photogrammetry and laser scan data processing software since its original release.
Codenamed ‘Blaze’, the new release improves workflow when processing drone footage, and adds a new AI-based system for identifying open ground when generating digital terrain models.
Converts large mixed data sets into clean production assets
Originally released in 2016, RealityCapture generates accurate triangle-based meshes of real-world objects, ranging from people and props to complete environments.
It is capable of tackling very large mixed data sets, even on laptops and low-end hardware.
The software is widely used in the entertainment industry to generate assets for use in games and VFX projects, but also includes functionality aimed at aerial surveying and urban planning work.
New in RealityCapture 1.1: support for drone flight logs, new features for aerial surveys
New features in RealityCapture 1.1 include support for the flight logs of PPK and RTK drones.
The change “dramatically reduces” the work required in the field and post-processing time in RealityCapture, and makes it possible to review the accuracy of individual camera positions.
The update also introduces a new AI-based system for identifying ground areas when generating digital terrain models from point cloud data. Users can edit the AI classification manually.
Pricing and system requirements
RealityCapture 126.96.36.19903 is available for Windows 7+ and Windows Server 2008+. It’s CUDA-based, so you will need a suitable Nvidia GPU.
Perpetual Enterprise licences cost €15,000 (around $17,700); rental starts at €249/month ($295/month).
The software is also available under a new ‘pay per input’ model (more details in this story), making it free to use offline, with users instead paying only to export models.