Wednesday, April 11th, 2012 Posted by Jim Thacker adds support for Cycles

Distributed render service has just announced support for Blender’s new Cycles render engine.

Free community-based online render service has added support for Blender’s new Cycles raytrace render engine, introduced in version 2.61 of the software.

As far as we’re aware, the announcement makes the first online farm to support Cycles.

Although Cycles is GPU-acclerated, currently only offers CPU-based processing. The team is investigating a GPU implementation based on OpenCL. uses a distributed network of volunteer’s PCs to process jobs. The service is compatible with Blender running on Windows, Mac OS X or Linux, and can be used for commercial jobs, although restrictions inherent in the way jobs are distributed limit its use for complex scenes.

Read the full announcement on the blog