Updated, now shipping: there's a new markerless facial mocap plugin and the Unity Cloud program, too.
Wednesday, November 13th, 2013
Updated, now shipping: there's a new markerless facial mocap plugin and the Unity Cloud program, too.
Wednesday, November 13th, 2013
If you're exporting to Unity, at least. For FBX files, the new Extension release ups the limit to 65,000 polys.
Thursday, October 24th, 2013
But new release is firmly aimed at indie game devs, not general users. Check out what's included in it here.
Wednesday, August 28th, 2013
New version of the Maya auto-rigging plugin now supports game engines including Unreal Engine and Unity.
Monday, July 29th, 2013
Upload 3D assets, add interactions, and share the results using nothing more than a standard web browser.
Friday, July 12th, 2013
API turns Houdini into "world’s most powerful plugin" for other DCC apps. Sign up to test the Maya and Unity plugins now.
Thursday, July 11th, 2013
GameDraw developer Mixed Dimensions announces support for meta's AR glasses. See a video here.
Monday, June 17th, 2013
Pricing for the game engine's mobile add-ons cut from $400 to nothing if you're an indie developer.
Tuesday, May 21st, 2013
Take a break from AAA titles with this short, sweet reminder of how well Unity puts the fizz in indie games.
Thursday, April 18th, 2013
Preview data from its inertial mocap systems directly on a character, rather than importing FBX files.
Friday, April 12th, 2013
Free update to the texturing tool adds live link to Photoshop, new graph profiler, better 3D preview.
Friday, March 29th, 2013
New Unity add-on lets developers access Mixamo's motion library from directly within the software.
Friday, January 25th, 2013
It really is bigger inside than it is outside, thanks to some nifty work in Blender, Unity and the Vuforia SDK.
Friday, December 28th, 2012