April 18, 2013
Take a break from AAA titles with this short, sweet reminder of how well Unity puts the fizz in indie games. Read More »
April 12, 2013
Preview data from its inertial mocap systems directly on a character, rather than importing FBX files. Read More »
March 29, 2013
Free update to the texturing tool adds live link to Photoshop, new graph profiler, better 3D preview. Read More »
January 25, 2013
New Unity add-on lets developers access Mixamo's motion library from directly within the software. Read More »
January 4, 2013
Updated: Nifty tool builds a textured model from DEM and Google Earth data. It now exports to Unity, too. Read More »
December 28, 2012
It really is bigger inside than it is outside, thanks to some nifty work in Blender, Unity and the Vuforia SDK. Read More »
December 20, 2012
Identical to the full $590 edition, but intended for non-commercial use by hobbyists and games modders. Read More »
December 6, 2012 | 2 comments
Normal mapping toolkit gets new image-editing controls, faster algorithms, 15 built-in grunge maps. Read More »
November 15, 2012
Developer's 'biggest release to date' adds Mecanim character animation system, support for DirectX 11. Read More »
October 11, 2012
New games mesh-decimation tool generates LODs preserving your normals and texture co-ordinates. Read More »
October 3, 2012
Teck Lee Tan's intriguing free tool creates surface fluid flow patterns with only a few brush strokes. Read More »
August 22, 2012
Updated - now shipping: games texturing tool gets new bitmap paint system and batching capabilities. Read More »
August 2, 2012
John Carmack-backed $300 VR device smashes its campaign target within one day of crowd funding. Read More »
July 25, 2012
3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines. Read More »
July 20, 2012 | 2 comments
Updated: stream data from the $99 markerless system into Unity, MotionBuilder... and now 3ds Max. Read More »
July 14, 2012 | 2 comments
Convert particle-based Blender hair to an FBX file to stamp out low-poly character baldness. Read More »
July 11, 2012 | 3 comments
New releases to bring the games UI-design tool to Unity and Flash developers, for $295 per seat. Read More »
June 21, 2012
Cloth simulation system used on RIFT and Hitman: Absolution now available to indie Unity developers. Read More »
June 1, 2012
Well, almost. Price of Max, Maya and Unity-friendly parametric texturing toolkit cut from $990 to $590. Read More »
February 24, 2012
Middleware developer releases its games AI toolsets as inexpensive Unity plugins. Read More »