Unreal Engine plugin being developed in house; 3ds Max version by former Digital Domain TD Hideki Suzuki.
Thursday, July 17th, 2014
Unreal Engine plugin being developed in house; 3ds Max version by former Digital Domain TD Hideki Suzuki.
Thursday, July 17th, 2014
Kinect-based facial scanning and markerless mocap tool gets quicker setup, improved tracking quality.
Friday, June 20th, 2014
Updated plugin for the Faceshift markerless facial capture system offers new real-time workflow.
Wednesday, June 11th, 2014
Powerful procedural city-generation tool gets new plugins integrating it with Maya and Unity.
Tuesday, June 3rd, 2014
Mainly bugfixes this time, but there are new 2D physics tools, plus stereo support for DirectX 11 games.
Wednesday, May 28th, 2014
Engine starts at $495; free plugin enabling users to edit Houdini content inside Maya ships in July.
Wednesday, April 23rd, 2014
Good update for games artists adds physically correct shading, layered GLSL shaders, in-viewport IBL.
Friday, April 4th, 2014
Useful iOS reference app now lists keyboard shortcuts for 79 editing, 3D, compositing and tracking tools.
Wednesday, April 2nd, 2014
New $399 tool hopes to fill gap in market for an asset-management system aimed at indie game devs.
Tuesday, March 11th, 2014
Games texturing tool gets new baking options and ability to group nodes. Eight new video tutorials, too.
Tuesday, February 25th, 2014
Mobile and PC developer Okam Studio releases its multi-platform in-house engine via a MIT licence.
Tuesday, February 11th, 2014
Intuitive colour-grading extension now optimised for mobile devices; supports Color Volumes.
Tuesday, February 4th, 2014
Free experimental versions of the plugins let other apps import Houdini Digital Assets in editable form.
Wednesday, November 20th, 2013