Novel method promises fewer artefacts and better skin contact than dual quaternion skinning.
Monday, October 8th, 2018
Novel method promises fewer artefacts and better skin contact than dual quaternion skinning.
Monday, October 8th, 2018
3DtoAll's plugin aims to let 3ds Max, C4D and Maya users 'avoid tedious s**t' in rigging and skinning.
Thursday, October 4th, 2018
Versatile UE4 auto-rigging plugin creates a range of characters and creatures, with facial animation.
Tuesday, October 2nd, 2018
Tool for converting 3D scenes to browser apps gets new physics module, support for skeletal animation in 3ds Max.
Wednesday, June 6th, 2018
Updated: MakeHuman-style tool for creating custom 3D characters gets new hair library and hair shaders.
Sunday, January 28th, 2018
Four Scientific and Technology Awards in total, including an Oscar statuette for SideFX's Mark Elendt.
Friday, January 5th, 2018
Model, texture and render realistic insects in ZBrush, Maya and Substance Painter with Eric Keller's detailed tutorial.
Sunday, December 3rd, 2017
Discover how artists working in their personal time created a 3D short using the same tech as a Disney feature.
Wednesday, November 22nd, 2017
Video: see Houdini's upcoming retopology and facial autorigging tools, and a lot of neat new fluid, crowd and hair simulation features.
Tuesday, November 7th, 2017
Now shipping: innovative new tool aims to rethink rigging and animation for artists, not engineers. Check out the feature set here.
Wednesday, October 25th, 2017
Autodesk's set of handy free scripts and plugins now works in Maya 2018, but no new tools this time.
Thursday, October 12th, 2017
Updated: Read the full design document for the new workflow and 2D animation features, and Eevee, the real-time render engine.
Monday, October 9th, 2017
Cut-down version of Maya for game artists gets Mudbox-style vector displacement map stamping, updates to Graph and Time Editors.
Friday, September 1st, 2017