Updated: October 2019 release adds support for additive layers to the unconventional animation tool.
Tuesday, October 29th, 2019
Updated: October 2019 release adds support for additive layers to the unconventional animation tool.
Tuesday, October 29th, 2019
Updated: Nekki's unusual animation software gets new rigging tools, updated AI-based AutoPosing system.
Wednesday, October 16th, 2019
See details of the new features coming to the game engine across Unity 2020.1, 2020.2 and 2020.3
Friday, September 27th, 2019
Soft tissue simulation plugin's neat Art Directable Rest Shapes system lets you sculpt corrective shapes for existing sims.
Thursday, September 26th, 2019
Updated: get a new camera lattice deformer free as well as the harmonic deformer, soft IK solver and key reducer.
Monday, September 9th, 2019
It's mainly a performance release, but there are new modelling and character rigging tools, plus support for the AxF material format.
Friday, August 16th, 2019
Animal Logic software engineer Eddie Hoyle's neat free tool fixes rig controls to the Maya viewport.
Thursday, August 15th, 2019
Intuitive new app lets users place bones and paint skin weights in VR, using an HTC Vive or Oculus Rift.
Tuesday, May 14th, 2019
See key artists break down their CG work on the drama at Gnomon's Hollywood campus next week. Watch free online.
Saturday, April 13th, 2019
Soft tissue simulation plugin's neat anatomy transfer function ports rigs from one character to another.
Thursday, April 11th, 2019
Major update to the 3D software adds new GPU render engine, animation layers, first step towards Houdini-like procedural workflows.
Wednesday, March 27th, 2019
Update adds render denoising, Workbenches system for custom UI layouts, more improvements to modelling, UVs and tech animation.
Friday, November 16th, 2018
Updated: meet crazy new creatures created with the Houdini tech demo weekly on the @Kozinarium Twitter feed.
Wednesday, November 14th, 2018