January 25, 2012
Blend stock body types to create a base mesh, then apply a rig created by Animal Logic's Eric Thivierge. Read More »
December 1, 2011
Kickstand to release source code for cult deformation plugin, but calls for funds to secure its future support. Read More »
October 4, 2011
Need to make your bones bend in strange curves? This promising new rigging system has the solution. Read More »
August 1, 2011 | 2 comments
Major update adds physically based renderer, stereoscopic toolset and new rigging and animation tools. Read More »
April 20, 2011
New free and Pro editions of the RHiggit! auto-setup system from the artist formerly known as 'RebelHill'. Read More »
February 8, 2011 | 1 comment
Beowulf's character setup guru reveals why good rigging is about people - not technical gimmicks. Read More »
January 3, 2011 | 3 comments
Download the rigging and animation tools created for Andy Murdock's classic short LOR: Lots of Robots. Read More »
December 16, 2010
3ds Max rigging plug-in gets ZBrush-style skin weight painting, plus revamped MAXScript interface. Read More »
November 30, 2010 | 1 comment
Replace the classic biped and quadruped rigs with StudioNest's new modular rig-creation system. Read More »
March 9, 2010 | 17 comments
Improvements in Autodesk's new releases of Maya, 3ds Max, Mudbox, Softimage, and MotionBuilder. Read More »