Game-focused texturing app gains vector paint, CrazyBump-style toolkit, OS X support and $350 Lite edition.
Thursday, August 18th, 2011
Game-focused texturing app gains vector paint, CrazyBump-style toolkit, OS X support and $350 Lite edition.
Thursday, August 18th, 2011
Gains five years' exclusive access to XGen Arbitrary Primitive Generator technology used on Bolt and Tangled.
Wednesday, August 10th, 2011
New Advantage Pack also adds support for the Alembic data interchange format, new Node Editor.
Tuesday, August 9th, 2011
Production-proven GPU-accelerated renderer gains support for real-time DoF, Bokeh effects, motion blur.
Tuesday, July 26th, 2011
Previously Max-only instancing plug-in for creating natural environments goes multi-platform.
Friday, July 8th, 2011
New student edition of IKinema plug-in enables motion-editing and retargeting inside Maya.
Friday, June 17th, 2011
Substance Caustics provides loopable caustic effects in 3ds Max 2012 and Maya 2012.
Friday, June 17th, 2011
Price for hotly tipped tools fixed at €149. Windows-only so far, but OS X and Linux versions in the works.
Wednesday, June 1st, 2011
Texture specialist ships new grunge and CrazyBump-style toolkits, calls for requests for future tools.
Friday, May 27th, 2011
Unbiased renderer to support CUDA and OpenCL-powered real-time materials and camera editing.
Wednesday, May 18th, 2011
Check out videos of the upcoming L3Deformer package, for everything from shrink wrapping to high viscosity liquid surfaces.
Friday, May 13th, 2011
Golaem Crowd aims to provide simpler alternative to Massive for complex visual effects shots.
Thursday, April 28th, 2011
e-on software calls for volunteers to test upcoming ports of its new instancing plug-in.
Wednesday, April 27th, 2011