German developer Lightstorm3D is to release a set of deformation tools for Maya.
The L3Deformer package will contain four separate tools, including a collision deformer (previewed in the video above) and a texture deformer.
The collision deformer provides a comprehensive-looking set of tools for mimicking the effect of a collision between an object and polygonal geometry without having to run a full dynamics simulation.
In the description on its site, Lightstorm3D says that it envisages typical uses ranging from footprints and contact animation to shrink wrapping and skin sliding.
The deformer can also be used to create high viscosity liquid surfaces.
The separate texture deformer provides control of surface deformations via Maya’s shading node networks, and is intended for procedural modelling, terrain randomisation and fluid surfaces.
L3Deformer is scheduled for release at the end of the month. No pricing details have yet been announced.
Preview videos of the remaining two deformers should be available on the developer’s website shortly.
Updated 23 May: a video of the new Curve deformer is now available here.
Updated 27 May: and the video of the Surface deformer is available here.