Digital Domain's Stefano Giorgetti provides his tips for making best use of Maya's instancing system.
Thursday, June 4th, 2015
Digital Domain's Stefano Giorgetti provides his tips for making best use of Maya's instancing system.
Thursday, June 4th, 2015
Intriguing procedural Maya grooming tool works with nHair, XGen, plus key hair plugins. Sign up to test it now.
Thursday, April 9th, 2015
Production-proven look dev and rendering system gets big update. One seat free for commercial use.
Friday, April 3rd, 2015
Bcreative and Bpipeline product suites cover the studio's full range of tools, from 3D and compositing to asset management.
Monday, March 9th, 2015
Check out the new crowd pipeline, grooming tools, revamped UI and spectacular multiphysics system.
Thursday, January 15th, 2015
Blender Foundation chairman Ton Roosendaal previews the software's upcoming features: from stereo 3D to Alembic and Ptex support.
Monday, January 5th, 2015
Demo video shows crowds, OpenVDB-based grooming, and position-based dynamics - from sand to squids.
Monday, December 8th, 2014
3ds Max hair tool adds option to model hair with standard poly tools, improved Nitrous viewport preview.
Tuesday, September 30th, 2014
Watch FXGear's new tech power some pretty neat gyroscope-aware sims. It does hair and particles too.
Wednesday, August 6th, 2014
Hybrid physically based renderer gets support for hair and fur. Now available in open beta.
Thursday, June 19th, 2014
Update to GPU-based renderer adds displacement, per-object motion blur; speeds up hair renders 20 times.
Tuesday, June 10th, 2014
'Monster' across-the-board update includes node-based shading, new animation tools, better dynamics.
Friday, April 25th, 2014
Major update adds new FX tools, new skinning system, lots of smaller features. See them all in action here.
Wednesday, March 19th, 2014