May 21, 2013
See The Mill's painstaking muscle and skin simulation work on its new ad for animal rights charity PETA. Read More »
May 1, 2013
Free collection of 3Delight and RenderMan shaders simplifies the process of lighting hair and fur. Read More »
February 19, 2013
New plugin integrates Thea Render engine inside Max, including support for Particle Flow and instancing. Read More »
July 26, 2012
Major free update adds retopology tools, new Insert Multi Mesh system, (almost) unlimited undos. Very cool. Read More »
May 1, 2012 | 4 comments
Patent wrangle with Shave and a Haircut developer Joe Alter stops Maya add-on being sold in the US. Read More »
April 26, 2012
Promising new fur-and-feathers generation plugin adds support for the Arnold and V-Ray renderers. Read More »
February 7, 2012
Free upgrade adds dedicated new hair material, improvements to GPU-based interactive preview renderer. Read More »
January 30, 2012
You wait a week for a tool to convert ZBrush 4R2b hair to splines, then two come along at once. Read More »
January 30, 2012
Updated: Export hair created with the recent ZBrush 4R2b update to 3ds Max - and now Maya and Blender. Read More »
January 25, 2012
Developer releases free ZBrush update and announces upcoming QRemesher retopology add-on. Read More »
December 30, 2011 | 1 comment
Brush-based system for growing and styling hair to be included in Pixologic's upcoming free patch. Read More »
December 22, 2011
Render-management system and particle renderer get shiny new updates, just in time for Christmas. Read More »
December 20, 2011
Free update adds native support for Ornatrix hair, improved fur rendering, expanded GPU-based workflow. Read More »
November 28, 2011 | 1 comment
Powerful new tool offers topology and texture UV-independent grooming for use in VFX pipelines. Read More »
November 4, 2011
Physically correct render engine gets support for fur, particles, and improved displacement algorithm. Read More »