December 1, 2016
Promising real-time fur system with self-shadowing and physics now available for Unity as well as UE4. Read More »
November 17, 2016
Promising new plugin implements Blender's powerful GPU-based renderer and node-based materials inside Cinema 4D. Read More »
October 10, 2016
Real-time hair and fur plugin now supports motion blur, import of NURBS curves from DCC tools. Read More »
October 5, 2016
GPU-based renderer gets new toon shader, support for Arnold's Ai Standard shader - and the 3ds Max edition is back. Read More »
July 30, 2016
Big update to Maya hair plugin to add full GPU support, powerful grooming and sculpting options. Read More »
July 25, 2016
Update adds new clip-based Time Editor, more XGen and Bifrost simulation options. Arnold now installed by default, not mental ray. Read More »
July 12, 2016
Popular 3ds Max hair plugin now out for Maya. Supports Nucleus physics and Arnold, V-Ray, Redshift and RenderMan rendering. Read More »
May 31, 2016
Next-gen 2D/3D look development tool to get new PBR render engine, plus better handling of hair and fur. Read More »
March 29, 2016
Updated: See the new scene editor and a side-by-side performance comparison with LightWave 2015. Read More »
March 22, 2016
Source code of fur system used on Call of Duty: Ghosts out now. New CGU/GPU rigid body system in beta. Read More »
December 16, 2015
Maya hair plugin gets first big update in several years, improving viewport performance and grooming tools. Read More »
November 18, 2015
Updated, now shipping: 3ds Max hair plugin gets new groom preset system, plus better brush tools, MassFX dynamics, Alembic export. Read More »
September 2, 2015
Now officially shipping: Open-source renderer gets major speed boosts, support for AOVs. New 3ds Max exporter to come. Read More »
August 7, 2015
KtoA plugin now officially shipping. Price of Arnold itself now down to $790 for a node-locked licence. Read More »
August 3, 2015
Maya fur plugin gets speed boost, better dynamics, new sculpting tools. Price down to CAD $699, too. Read More »
July 31, 2015
Sizeable update adds two new VR camera types, extends V-Ray RT GPU, boosts performance all round. Read More »
June 9, 2015
New video: Service pack adds new VR cameras, GPU-based texture baking, option to render fluid sims. Read More »
June 4, 2015
Digital Domain's Stefano Giorgetti provides his tips for making best use of Maya's instancing system. Read More »
April 9, 2015
Intriguing procedural Maya grooming tool works with nHair, XGen, plus key hair plugins. Sign up to test it now. Read More »
April 3, 2015
Production-proven look dev and rendering system gets big update. One seat free for commercial use. Read More »