Figure animation software gets new PBR renderer based on Blender's Cycles; improved rigging, Alembic export in the Pro edition.
Thursday, November 19th, 2015
Figure animation software gets new PBR renderer based on Blender's Cycles; improved rigging, Alembic export in the Pro edition.
Thursday, November 19th, 2015
Now officially released: Latest update adds initial support for OpenSubdiv, 'huge' viewport performance boost.
Monday, October 12th, 2015
Jason Lewis puts three of Nvidia's top-of-the-range Quadro cards through a battery of real-world tests.
Monday, July 6th, 2015
Updated, now shipping: Big update adds stereo rendering, proper support for AMD GPUs in Cycles.
Wednesday, July 1st, 2015
See the best new work created with Blender's raytracing engine, from photorealistic visualisation to charming CG shorts.
Thursday, May 7th, 2015
Now officially released: update adds optional Hotbox-style pie menus, improved texture-painting system.
Monday, October 6th, 2014
Free Blender-based benchmarking tool tests both CPU and GPU and reports results to a central website.
Monday, July 28th, 2014
Read our five-minute digest, from Blender 2.71 and GPU support in Fabric Engine to Autodesk buying Shotgun.
Tuesday, July 1st, 2014
Principal developer of Blender's GPU-accelerated render engine to move to Solid Angle in July.
Monday, June 16th, 2014
Check out cool work rendered using the GPU-based raytracing engine, from cartoon shorts to commercials.
Thursday, April 24th, 2014
Next big update to the open-source 3D app adds volumetrics in Cycles, first of the long-awaited UI changes.
Friday, March 21st, 2014
New team to streamline current UI development efforts. Blender Guru's Andrew Price included as designer.
Wednesday, November 20th, 2013
Jason Lewis puts 11 of the leading current workstation graphics cards through a battery of real-world tests.
Thursday, November 7th, 2013