The concept artist tells us about his work, designing believable game worlds, and his tips for other artists.
Monday, July 27th, 2015
The concept artist tells us about his work, designing believable game worlds, and his tips for other artists.
Monday, July 27th, 2015
Read sculptor Steve Lord's advice for sculpting better creatures: from real animals to mythical beasts.
Wednesday, July 22nd, 2015
Jason Lewis puts three of Nvidia's top-of-the-range Quadro cards through a battery of real-world tests.
Monday, July 6th, 2015
Watch the winning entries from this year's CG Student Awards, chosen from over 200 leading CG schools.
Friday, July 3rd, 2015
Watch our pick of the show's hottest research - from recreating fine skin details to simulating mayonnaise.
Tuesday, June 16th, 2015
Digital Domain's Stefano Giorgetti provides his tips for making best use of Maya's instancing system.
Thursday, June 4th, 2015
Leading artists from Gnomon's free Animal show give their tips for creating better creature concept art.
Wednesday, April 29th, 2015
We round up the tools most relevant to CG Channel readers: from VFX software to plugins & pipeline apps.
Tuesday, April 21st, 2015
Videos: see the new sculpting tools, Delta Mush deformer, updates to Bifrost and revamped Hypershade.
Monday, April 13th, 2015
Rodney Fuentebella reveals how Marvel's viz dev team helped turn a B-list comic into a box-office smash.
Wednesday, February 4th, 2015
Jason Lewis puts HP's 15-inch professional mobile workstation through a battery of real-world tests.
Thursday, January 15th, 2015
Art director Jacinda Chew reveals how Insomniac fused its dayglo influences into a winning shooter.
Sunday, November 30th, 2014
The man behind DC Comics' iconic collectibles explains how Gnomon helped him to a career in CG.
Friday, November 21st, 2014