Thursday, March 4th, 2021 Posted by Jim Thacker

Discover how to optimise games in Unreal Engine


The Gnomon Workshop has released Optimization for Games: Settings, Materials, Textures & Commands, a guide to maximising the performance of game projects in Unreal Engine.

The masterclass, which also covers how to optimise game assets created in Maya and the Substance tools, was recorded by Rodrigo Brea, environment artist at virtual reality developer Survios.

Master industry techniques for optimising art assets and game projects in Unreal Engine
During more than three hours of video training, Brea sets out industry techniques for optimising game projects in Unreal Engine, including how to check frame rates and troubleshoot performance bottlenecks.

He begins by examining how to export static meshes from Maya, including key import settings in UE4 itself.

Brea then looks in more detail at settings for models, texture maps and materials that affect their impact on performance, and how all of them come into play when assets are combined into a game level.

The workshop then explores optimisation view modes within Unreal Engine, explaining how to colorise the viewport display to show which parts of a level have the highest performance cost.

Brea also covers some of the console commands that can be used to provide more in-depth feedback, and other tools for improving game performance like cull distance volumes.

As well as the tutorial videos themselves, viewers can download Brea’s Unreal Engine project files.

About the artist
Rodrigo Brea is an environment artist at VR game developer Survios, where he has worked on titles including Raw Data, Sprint Vector, Battlewake, and The Walking Dead Onslaught.

He previously worked at concept design firm Gadget-Bot, having graduated from Gnomon in 2015.

Pricing and availability
Optimization for Games: Settings, Materials, Textures & Commands is available via an online subscription to The Gnomon Workshop, providing access to over 300 tutorials. Subscriptions cost $49/month or $490/year.

Read more about Optimization for Games: Settings, Materials, Textures & Commands


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