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Master VFX workflows for games in Unreal Engine

Friday, June 22nd, 2018 | Posted by Jim Thacker

 
The Gnomon Workshop has released Introduction to Visual Effects for Games in Unreal, a comprehensive guide to effects workflows in game development, recorded by Riot Games senior VFX artist Jeremy Griffith.

Master current VFX workflows in game development inside UE4
A detailed guide to a job role commonly overlooked in commercial training, Introduction to Visual Effects for Games in Unreal provides over nine hours of video training on current games effects workflows.

The tutorial covers the creation of a water spout from initial concept sketch to finished animation, using Photoshop, Maya and Unreal Engine, including Unreal’s material editor and Cascade particle editor.

Griffith begins by exploring how to analyse natural phenomena, breaking them down into elements that can be recreated inside a game engine, through a static water spout scene.

He then applies the same techniques to an animated water spout, also discussing key animation principles.

About the artist
Jeremy Griffith is a senior VFX artist at League of Legends developer Riot Games, having previously worked for studios including Sledgehammer Games and Irrational Games.

His resume includes AAA games such as Call of Duty: Modern Warfare 3 and Bioshock: Infinite as well as solo-developed passion projects like Paper Pirate, Flippy Cups, and What is it Like to Be a Bat?.

Pricing and availability
Introduction to Visual Effects for Games in Unreal is available via an online subscription to The Gnomon Workshop, giving access to over 300 detailed tutorials. Subscriptions cost $49/month or $490/year.

Read more about Introduction to Visual Effects for Games in Unreal on The Gnomon Workshop’s website

 
Full disclosure: CG Channel is owned by the Gnomon School of Visual Effects.

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