Saturday, May 5th, 2018 Posted by Jim Thacker

Boomer Labs and JokerMartini release Vexus 3.0

Vexus in action, in a demo recorded for the original release. Version 3.0 of the 3ds Max scene assembly tool and render pass manager adds support for XRefs and multiple cameras, plus a new Python interpreter.


Plugin developers Boomer Labs and JokerMartini have released Vexus 3.0, the latest version of their node-based scene assembly and render pass management tool for 3ds Max.

The update adds support for XRefs and multiple cameras, a new integrated Python interpreter, and makes several workflow improvements, including an updated user interface.

Create, update and share scene graphs with other artists
First released in 2016, Vexus is a standalone tool designed as a more fully featured alternative to 3ds Max’s native Scene States or other third-party render pass managers.

The software makes it possible for artists to save, reuse and share scene graphs. It’s designed to work with very complex scenes, making it possible to update thousands of objects near-instantaneously.

New in Vexus 3.0: support for XRefs and multiple cameras, workflow improvements, Python integration
New features in Vexus 3.0 include Wacom tablet support, plus support for multiple cameras and XRefs.

Workflow changes include an updated UI with slider controls for numeric values; built-in node descriptions; the option to create custom graph templates and add text notes to a graph; and an auto-backup system.

There is also a new Python interpreter, which should enable technical artists to customise node properties.

Pricing and availability
Vexus 3.0 is available now for 3ds Max 2015 and above. It costs $200, down $50 from the previous release.

Read a full list of new features in Vexus 3.0 in Boomer Labs’ release notes

Visit the Vexus product website