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Gnomon releases Texturing and Shading for Production

Tuesday, September 12th, 2017 | Posted by Jim Thacker

 
The Gnomon Workshop has released Texturing and Shading for Production, a detailed guide to current industry workflows recorded by Industrial Light & Magic’s Jesse Flores.

A complete eight-hour guide to texturing, shading and look development
In the video, which lasts for just under eight hours, Flores runs through the process of texturing and look development in Maya, Mari, Substance Painter and V-Ray.

During the tutorial, he reveals workflows and techniques used in production to keep an asset – in this case, a CG model of a vintage locomotive – moving smoothly through a studio pipeline.

Flores unwraps the model’s UVs in Maya, creates textures in Mari, and sets up final shaders in V-Ray, before going on to look at how his Mari workflow can be recreated in Substance Painter.

He also discusses how early planning helps artists cope with requests for changes made further down the line, freeing them to focus on the asset’s visual qualities rather than technical troubleshooting.

Gnomon describes the tutorial as “a must for any texture artist who wants to understand how a texture pipeline can benefit [not only] production but also creativity”.

About the artist
Jesse Flores is a texture artist currently working at Industrial Light & Magic, where his recent movie credits include Doctor Strange, Captain America: Civil War and Transformers: The Last Knight.

He has also worked in commercials at facilities including The Mill, Framestore and Method Studios as a lighter, texture and look development artist.

Pricing and availability
Texturing and Shading for Production is available via an online subscription to The Gnomon Workshop, giving access to over 300 tutorials. Subscriptions cost $49/month or $499/year, and there is a free trial.

Read more about Texturing and Shading for Production on The Gnomon Workshop’s site

 
Full disclosure: CG Channel is owned by the Gnomon School of Visual Effects.

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