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Gnomon ships Introduction to Redshift for Maya

Monday, October 10th, 2016 | Posted by Jim Thacker

 
The Gnomon Workshop has released Introduction to Redshift for Maya, a new starter guide to the increasingly popular production renderer recorded by Naughty Dog technical artist Christophe Desse.

The four-and-a-half-hour training video is aimed both at artists hoping to switch to Redshift from another renderer, and those completely new to CG software.

Everything you need to know to integrate Redshift into your workflow
In the video, Desse – one of Redshift’s earliest users – shares his experience with harnessing the power of GPU rendering.

The tutorial covers all of Redshift’s core features, including materials, texturing, subsurface scattering, depth of field, motion blur, photometric exposure, render proxies, physical sun/sky lighting and GI.

Desse also illustrates how to set up a backplate for lighting/shadow integration with live-action elements.

About the artist
Christophe Desse has worked as a modeler and FX artist for advertising, TV, film and games, in France, Germany and Singapore. He currently works at game developer Naughty Dog as an technical artist.

As well as his work with Redshift, he has recorded popular training for Substance Designer and Painter.

Pricing and availability
Introduction to Redshift for Maya is available via an online subscription to The Gnomon Workshop, giving you access to over 300 detailed tutorials. Subscriptions cost $49/month or $499/year, and there is a free trial.

Read more about Introduction to Redshift for Maya on The Gnomon Workshop’s website

 
Full disclosure: CG Channel is owned by the Gnomon School of Visual Effects.

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