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IKinema turns WebAnimate into an offline product

Friday, February 19th, 2016 | Posted by Jim Thacker

With so many DCC tools developers switching from perpetual software licences to rental-only models, it’s interesting to see one going the other way.

IKinema is relaunching WebAnimate, its browser-based platform for editing and retargeting mocap data, as an offline-only tool with a perpetual licence.

Tools for retargeting, editing and cleaning motion clips
WebAnimate enables users to import models and mocap data as FBX, BVH and Collada files, retarget the motion between characters or join animation clips, and export the result in FBX or BVH format.

More advanced tools include automated systems for cleaning noisy mocap data and rigging characters.

The offline version, first introduced last year and made available to users in parallel with the browser-based version, provides the same toolsets and UI: you just don’t need an internet connection to run it.

Pricing and availability
IKinema WebAnimate is available for Windows only. A perpetual node-locked licence costs £99 (around $140), although IKinema is currently offering the software at a 30% launch discount.

The old browser-based version of IKinema is being discontinued at the end of March 2016.

As far as we can see, the change of licensing also removes the old free version of the service, which gave users access to a cut-down version of the toolset and a limited number of file exports per month.

Updated: IKinema has confirmed that there is no longer a free version of WebAnimate. The new offline version has the same feature set as the old browser-based Pro edition, aside from lacking direct export to Unreal Engine 4.

Read more about IKinema WebAnimate on IKinema’s website

Read the announcement of the change of licensing on IKinema’s forum

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