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Hans Godard ships Skinning Converter for Maya

Wednesday, October 21st, 2015 | Posted by Jim Thacker

Naughty Dog character TD and tools developer Hans Godard has released Skinning Converter: his amazing Maya plugin for converting any animated mesh to a bone-based animation.

The $199 tool has been in development for a few months – you may have seen the tech demo above when we shared it on the CG Channel Facebook feed earlier this year – but is now commercially available.

Convert any animated mesh to bones and skinning maps
Skinning Coverter takes any animated mesh and converts it into a bone-based rig and skinning maps. It works with blendshape-based facial animations, Alembic caches, Delta Mush systems – or even cloth sims.

As well as making simulation data hand-animatable, the process converts complex data into a lightweight format for archiving.

The conversion can make use of existing joints in a character rig; and simple parameters for the number of joints and iterations control the accuracy of the conversion. It also supports multiple meshes.

Updated 17 March 2016: Skinning Converter has been removed from sale.

Godard tells us that while the technology is a personal experiment, Naughty Dog parent company Sony does not permit its employees to make money from products related its video games.

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6 responses to “Hans Godard ships Skinning Converter for Maya”

  1. Jerzy Perez said:

    I can’t find the tool in the Autodesk App Store. Can you post a direct link to the tool? Thank you!

    8:14 am on Monday, March 14, 2016

  2. Jim Thacker said:

    The link in the story used to go directly to it, so it looks like Hans has taken it down. I’ll check with him.

    12:17 am on Tuesday, March 15, 2016

  3. jerzy perez said:

    Thank you Jim!

    11:07 am on Tuesday, March 15, 2016

  4. Jim Thacker said:

    Just heard back from Hans: he’s had to take the software off sale indefinitely. I’ve updated the story.

    1:43 am on Thursday, March 17, 2016

  5. Jerzy Perez said:

    oh what a pity. Thank you for your help Jim!

    7:40 am on Thursday, March 17, 2016

  6. jimdavis said:

    I remember hearing Autodesk was at one point considering creating their own tool that does what Hans Godard’s Skinning Converter does. Does anyone know if Autodesk is planning to do this?

    1:47 pm on Wednesday, August 31, 2016

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