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Gnomon ships Introduction to Maya 2016

Tuesday, August 25th, 2015 | Posted by Jim Thacker

The Gnomon Workshop has released Introduction to Maya 2016, a comprehensive guide to modelling, texture work, animation, lighting and rendering in Maya, recorded by industry veteran Eric Keller.

A comprehensive guide to Maya 2016 for beginners and veterans alike
In the video, which lasts 11 hours, Keller runs through Maya’s key toolsets, exploring how each is best used in a professional workflow by efficiently organising hierarchies, objects, components and cameras.

As well as discussing Maya’s core functionality, the video explores the new features introduced in recent releases, particularly the modelling workflows made possible by the new Modeling Toolkit and sculpting tools.

Keller also explores the redesigned Hypershade, and the new colour management, UV and rendering options.

The training is targeted both at new users or those migrating from other 3D applications, and at experienced Maya users who want to get the most from the new features in Maya 2016.

About the artist
Eric Keller has been working as a CG artist since 1998. He teaches Introduction to Maya at the Gnomon School of Visual Effects and is the author of Maya Viewport 2.0 and Shader FX and Hyper-real Insect Design.

Through his work with scientific visualisation firm Digizyme, he has recently been creating insect models and animations for renowned etymologist and author E O Wilson as part of the Life on Earth iBook project.

Pricing and availability
Introduction to Maya 2016 is available now from The Gnomon Workshop as a digital download, price $69.

Buy Introduction to Maya 2016 from The Gnomon Workshop’s online store

Full disclosure: CG Channel is owned by the Gnomon School of Visual Effects.

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