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Five technologies to watch: Akeytsu

Monday, July 21st, 2014 | Posted by Jim Thacker

140624_Akeytsu
 

CG Channel is on holiday this week. While we’re away, check out five tools that caught our eye this year but somehow we never managed to cover. Today: an animation system that aims to rethink the rigging process.

Originally posted on 24 June. Scroll down for updates.

From an established commercial technology, we move to one still in development. Unveiled publicly earlier this month, Akeytsu, Nukeygara’s next-generation animation system doesn’t go on sale until October.

There isn’t much information about Akeytsu yet - not even a demo reel. So why feature a tool that most people won’t be able to see until Siggraph? Because Akeytsu aims to reinvent rigging for artists, not TDs.

What is it?
A next-gen rigging and animation system for games and feature work. It’s designed for artists, not engineers, with a focus on “simplicity, velocity and ergonomics”. The name is a pun on the Japanese for ‘dragonfly’.

Why is it notable?
A lot of cool features are promised: Pixar-style mesh controls, an IK solver that plugs into the FK skeleton without switches, and a smart 2D manipulator that replaces fiddly 3D gizmos.

Nukeygara also claims that Akeytsu rig hierarchies are five times shorter than conventional animation tools.

Too good to be true? We’ll have to wait and see. But Nukeygara co-founders Aurélien Charrier and Yannick Rousseau have two decades’ experience in the games industry, so they certainly have an inside perspective.

Similar to?
Too early to say. We’re aware of developers working on technologies that aim to do similar things, but so far, none of them have been announced as a commercial product.

Selling points?
In theory: fast, artist-driven workflow, lightweight rigs, and an ergonomic UI.

Key technical features?
Find a broad overview here.

Runs on?
Not confirmed yet.

For?
Judging by the screenshot in this article, it’s a standalone application. How it integrates with other 3D software hasn’t been confirmed yet.

Price?
Not confirmed yet.

See it in action at:
Nukeygara will be exhibiting on the Cap Digital booth at Siggraph 2014 this August.

Find more information at:
Visit the developer’s website.

Updated 21 July: Nukeygara has posted the first public demo of Akeytsu. You can see the GUI, manipulation controls and FK workflow in the video above. IK workflow will be shown in a future video.

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  • akeytsu

    Hi Jim,

    Thank you so much for your news !

    I am Aurélien Charrier, nukeygara CEO & akeytsu creative designer.
    Our communication plan – with video teaser – will begin soon, hopefully bringing answers to all questions you can have.
    You will be informed first hand of incoming news in the following weeks.

    The dragonfly will take off soon … ;-)

    Very cordially

    Aurélien Charrier

  • Karpe DM

    Can I have a Free Beta?…Just kidding ;)

  • Hirazi Blue

    What about rigging? Animating seems pleasant enough, but what happens “before that”?

  • Meio Jo

    The most important thing is to easily be able to take the rig into other packages for further deformations… ie. Messiah Studio is very nice but you’re stuck in it for animating.

    Your actual keyframing looks great!

    Lets face it I will need to do advanced deformations/collisions so if I am stuck in your system I’m not sure how much use it will be to me.

    That “How it integrates with other 3D software hasn’t been confirmed yet.” is my highest priority question.

    Here is hoping :)

  • Meio Jo

    The licensing is looking like it might not be good… I agree with Hirazi Blue

    “It’s getting exceedingly difficult to get software that sports a
    perpetual license. That said: I will NOT rent my software and will
    rather “retire” than give in to that way of doing business. Matter of
    principle and all that jazz…”

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