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The Foundry ships Mari 2.6

Friday, April 4th, 2014 | Posted by Jim Thacker

The Foundry has released Mari 2.6, another sizeable update to the 3D painting package, adding support for physically based shading, in-viewport image-based lighting, layered shaders and texture transfer.

Physically based shading and image-based lighting
Physically based shading is very much the feature du jour in games tools, having recently been added to Substance Designer 4 and Marmoset Toolbag 2, and due for inclusion in the upcoming Unity 5.

Mari 2.6 slots neatly into those workflows with its new energy-preserving BRDF shading. As with Substance Designer 4, the shader is complemented by the ability to view assets in the viewport with image-based lighting.

The software also comes with a library of HDR maps, so even if lighting hasn’t yet been finalised, you should be able to find something that approximates the eventual look you will need.

Layered GLSL shaders and texture transfer
In addition, games artists get the ability to layer real-time GLSL shaders to develop effects like dirt or rust, in a way that plays nicely with modern game engines.

There is also a rather neat-looking new texture-transfer system which enables different artists to work on the textures and UVs of an asset simultaneously and transfer the results between different layouts and LODs.

Finally, Mari can now import animated geometry and cameras in Alembic format, now described as “the preferred means to transfer data” between packages in The Foundry’s new Collectives product bundles.

Mari 2.6 is out now for Windows, Linux and Mac OS X. Pricing starts at $2,013 for a single node-locked licence and one year’s maintenance, excluding tax.

Read more about the new features in Mari 2.6 on The Foundry’s website (Includes more videos)

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  • Antonio Neto

    Hi guys,

    We are happy to share with you guys 2 images from our development phase
    of Arnold and V-Ray shaders for MARI 2.6.
    A group of friends and I have been working for three months with the
    goal of making Mari a better look development tool. We are very close to
    releasing a Tech Demo Video about the new shaders (developed with
    support from Solidangle and Chaos Group), during the Alpha/Beta phase of
    Mari 2.6.

    In addition, we also offer a
    new production workflow in the form of an automated texture exporter for
    Maya. The exporter works closely in conjunction with the new shaders –
    sending across all texture inputs and shader attributes from Mari to
    Maya and building a new shading network from the exported data.

    Hope you enjoy.

    [img]http://puu.sh/7gYQb[/img]
    [img]http://puu.sh/7RhnJ[/img]

  • Antonio Neto

    We are happy to share the first video teaser about Arnold Shader for MARI, from Look Dev to the Final Render. https://vimeo.com/91053166

  • Antonio Neto

    Hi guys,

    This is a continuing from where I left in the Arnold
    Shader for MARI 2.6 Video, the V-Ray Video goes to a more 101 comparison
    between my Custom shader and the Final Render. But this time I will be
    using my V-Ray Shader as an example.
    https://vimeo.com/91247895

    In case you haven’t seen the Arnold Shader for MARI Video
    I highly recommend you to watch it first. -> https://vimeo.com/91247895

    We are happy to share with you guys a video from our development phase of V-Ray shader for MARI 2.6. A group of friends and I have been working for three months with the goal of making Mari a better look development tool. We are very close to release the V-Ray – VRayMtl shader for MARI(developed with support from Chaos Group), during the Alpha/Beta phase of Mari 2.6.

    In addition, we also offer a new production workflow in the form of an automated texture exporter for Maya. The exporter works closely in conjunction with the new shader – sending across all texture inputs and shader attributes from Mari to Maya and building a new shading network from the exported data.

    Hope you enjoy!

    -Contact Info/Credits-
    Shader Developer – Antonio Neto – netocg.fx@gmail.comhttp://www.netocg.blogspot.com
    Python Script Developer – Stuart Tozer – stutozer@gmail.comhttp://materialism-blog.blogspot.com

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