3d-io has released Flatiron 2.0, a new version of its scene texture-baking plugin for 3ds Max.
The tool, which is capable of UV unwrapping and baking textures for all of the objects in a scene or game level at a time, is in use at studios including Ubisoft, Monolith Productions and From Software.
New tools for automating baking and unwrapping
Version 2.0 of the plugin adds the option to unwrap different objects in a scene using different algorithms – to tackle organic and hard-surface objects in different ways, for example – by creating selection sets.
Users can also bake animated textures frame by frame; generate multiple render elements in a single pass; and naming rules can be used to organise the resulting output automatically.
There are also a number of other workflow updates and performance improvements, and the plugin has been updated to work with 3ds Max 2015.
Flatiron 2.0 is available now for 3ds Max 2010 and above, price €299 (around $410).