Blizzard Entertainment’s lead character modeler, Rich Diamant, has released
an alpha version of Diamant Modeling Tools: a suite of modelling and UV editing tools for Maya 2011 and above.
The software was previously known as Diamant UV but has been renamed to reflect its new-found modelling capabilities – which include brush-based modelling directly within Maya and custom retopology tools.
“If you have used Diamant UV in the past, you need to try this new version out!” enthused Diamant on CGTalk. “Every aspect has been vastly improved in terms of functionality, speed, and stability. I am very proud to finally get this version out to the public. It really has been years of my free time in the making.”
Features in Diamant Modeling Tools include:
- Custom selection brushes for UV Edge and Anchor marking
- Automatic UV mapping
- Custom UV editor with color distortion
- Maya UV editing tools
- UV ratio
- Symmetrical brush-based modeling tools
- Custom retopology tools
- Mesh sliding
- Mudbox/Zbrush-style brushes
- Topology point transfer
Diamant Modeling Tools is available now for Maya 2011 and above, running on 64-bit Windows systems. A 32-bit edition is currently in development.
The software is currently in use in production at Blizzard and Naughty Dog, Diamant’s previous employer.
Updated 29 July 2012: Diamant Modeling Tool 1.0 (it seems to have lost its final ‘s’ along the way) is now out of alpha and available commercially, price $199.