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RayFire 1.58 adds support for Bullet physics

Wednesday, May 16th, 2012 | Posted by Jim Thacker

The many destruction types available in RayFire. Version 1.58 adds support for Bullet physics.

Developer Mir Vadim has released an update to the RayFire destruction toolset for 3ds Max, adding support for Bullet physics – albeit in beta form.

RayFire 1.58 includes a beta of the new Entropy Bullet plugin, and also updates support for the alternative Nvidia PhysX plugin to version 2.85.

Version 1.58 also includes quite a few other new features, as indicated by this thread on CGTalk, including new clustering options for fragments and tessellation options for Voronoi fragments, and ‘Dead Objects’, which enable users to simulate a surface being fractured by an object pushing up from below.

The update is free to users of RayFire 1.51, 1.55 and 1.57, and is compatible with 3ds Max 2009 to 2013.

Read the announcement thread on CGTalk

Visit the RayFire website

Download the RayFire 1.58 demo

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3 responses to “RayFire 1.58 adds support for Bullet physics”

  1. meatpuppet said:

    This is what awesome looks like!

    10:42 am on Thursday, May 17, 2012

  2. Ant81 said:

    Was waiting for bullet support and the nvidia update is always welcome. This looks awesome, can’t wait to play around with it. Thanks for posting the cgtalk link. That forum has gotten so saturated IMHO.

    11:02 am on Thursday, May 17, 2012

  3. Elchin3d said:

    it’s really been so long for me passed a years with no using 3d studio max. Rayfire is awesome plugin. It should come with max.

    12:40 pm on Sunday, May 20, 2012

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