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Autodesk previews new Deformable Poly for 3ds Max

Thursday, February 16th, 2012 | Posted by Jim Thacker

Autodesk has posted another video of R&D on 3ds Max, this time showing the new Deformable Poly object type.

The video shows a four-million-triangle model of a head with a Bend modifier applied to an Editable Mesh; then the result when the modifier is applied to the same mesh as a Deformable Poly*.

The increase in performance in the second part of the video is quite noticeable as the artist scrubs away enthusiastically at the controls, resulting in some quite frightening deformations to the poor chap’s head.

As with previous videos, the research is not guaranteed to make it into future versions of Max; but given the timing, it seems likely that it’s destined for 3ds Max 2013.

Read the full thread on Ken Pimentel’s blog

*If we’ve managed to read the text on the UI correctly, that is. It certainly appears to be called ‘Deformable [something]’, and that something is widely being reported on blogs as ‘Poly’.

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3 responses to “Autodesk previews new Deformable Poly for 3ds Max”

  1. Freiheit said:

    Bend deformer… Wow 🙁 What will be next? Twist deformer… All autodesk`s programmers are dead?

    2:31 am on Friday, February 17, 2012

  2. John said:

    I reckon it’s more to do with the speed increase as opposed to the deformer in use. Though, as Alex says, I’d happily take stability over performance. Some of us still have to animate with Biped, you know? 🙂

    4:19 am on Friday, February 17, 2012

  3. Meh said:

    Does Autodesk think in practical circles anymore?

    Their biggest feature in 3ds Max 2013 seems to be a market place go figure $3k and they still want to pinch and squeeze every penny.

    8:04 am on Tuesday, May 15, 2012

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