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KeyShot to get native support for 3ds Max, Maya

Thursday, December 1st, 2011 | Posted by Jim Thacker

YouTube Preview Image
Rendering in KeyShot 3. More tutorials are avaiable at Luxion’s YouTube channel.

Luxion has announced that KeyShot, its physically correct real-time renderer, is to add native support for 3ds Max and Maya, in addition to its existing ability to import 3DS, OBJ and FBX files.

3ds Max users get a new plugin which enables Max to export files in the native KeyShot format; Maya users will be able to import Maya scene files directly.

According to Luxion, both translators will be available for Windows and OS X (we’re not quite sure how that works with 3ds Max), and will be available as part of a free update later this month.

Not just for CAD users?
KeyShot has built up a following in the design and visualisation communities for its ability to enable even untrained users to generate high-quality renders – an approach recently extended to moving images with the unusual keyframeless animation system added in version 3.

To date, its support for native file formats has been limited to CAD applications. It will be interesting to see if this week’s announcement encourages more entertainment users to try out the software.

Read the full news release

Visit the KeyShot website

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