Games artist Grzegorz Baran's meticulously researched PBR Color Reference list is an vital source for look dev and shading artists.
Monday, January 26th, 2026
Games artist Grzegorz Baran's meticulously researched PBR Color Reference list is an vital source for look dev and shading artists.
Monday, January 26th, 2026
Get scan-based PBR texture sets at up to 8K resolution, and import them directly into Blender with the new LotPixel download manager.
Sunday, January 18th, 2026
Check out the latest features in the real-time lighting design tool, including energy-conserving light scaling, and support for OCIO 2.5.
Thursday, January 15th, 2026
Check out the new features in this major update to the GPU renderer and real-time visualization tool and its new lightweight edition.
Thursday, January 15th, 2026
New blog post provides more info on the AI-integrated tool for creating marketing visuals - but hasn't ended criticism on social media.
Wednesday, January 14th, 2026
But what is Maxon Digital Twin - and what kind of users is it aimed at? Updated: check out Maxon's FAQs about the controversial new tool.
Friday, January 9th, 2026
Popular free CG benchmark now supports Apple M4 and M5 processors, AMD 9000 series GPUs and NVIDIA Blackwell GPUs.
Monday, January 5th, 2026
Get 3D scans created in Kiri Engine, retopologized and converted to LODs. Blender and FBX format with 4K PBR textures, CC0 license.
Wednesday, December 24th, 2025
First formal USD spec marks a step towards making USD an ISO-ratified cross-industry standard. See what it means for CG software developers.
Tuesday, December 23rd, 2025
New 72GB edition of the RTX PRO 5000 increases memory capacity for GPU rendering and simulation. Check out its specs and street price.
Monday, December 22nd, 2025
Check out the new features in the material authoring software, improving workflow when creating and editing node graphs.
Friday, December 12th, 2025
Check out the latest features in the Blender edition of the renderer, including macOS support, and a new distributed rendering system.
Thursday, December 11th, 2025
Real-time ray tracing renderer is now available as a viewport renderer in Houdini, via a Hydra delegate. New smoke and fire simulator, too.
Thursday, December 11th, 2025