See the the new features in the GPU renderers, including better USD support and the option to import and render skinned characters.
Monday, April 14th, 2025
See the the new features in the GPU renderers, including better USD support and the option to import and render skinned characters.
Monday, April 14th, 2025
New purpose-built app is designed for playing back environments onto LED walls. Read our FAQs on its workflow and requirements.
Friday, April 11th, 2025
Big update to the renderer adds OpenPBR support. See the other new features for 3ds Max, Blender, Cinema 4D, Houdini and Maya users.
Thursday, April 3rd, 2025
Check out the latest features in the production renderer, including toon shading on GPU, and new HTML viewer for render statistics.
Friday, March 28th, 2025
Update to the character animation and mocap-editing software extends USD workflows. Check out all the changes here.
Thursday, March 27th, 2025
Check out the latest changes to the 3D modeling and rendering app, including updates to retopology, shading and animation.
Wednesday, March 26th, 2025
3D modeling and animation tool gets updates to the ML Deformer and liquid simulation in Bifrost. Check out all the new features here.
Wednesday, March 26th, 2025
Check out the key changes in the latest version of the open-source 3D app, including important updates to animation and the CPU compositor.
Tuesday, March 18th, 2025
AI-based service for VFX and animation gets rebranded as part of Autodesk's Flow cloud platform. Check out its latest features.
Friday, March 14th, 2025
New free plugin based on veteran standalone app MakeHuman creates custom 3D characters, complete with skin and clothing.
Tuesday, March 11th, 2025
Next major update to Nuke introduces native multishot compositing, and improves roto performance and BlinkScript editing.
Friday, February 28th, 2025
Check out the new features in the 3D capture software, including path tracing in the 3D View and support for HP's Z Captis scanner.
Friday, February 21st, 2025
Renderer gets better multiscattering in volumes, USD procedural support in Maya, and initial support for GeForce 50 Series GPUs.
Thursday, February 13th, 2025