September 15, 2022
Use Maya's core tools for $3/day with this new cut-down edition for freelancers and smaller studios. Read More »
August 6, 2020
Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system. Read More »
December 12, 2019
Long-awaited GPU rendering system Arnold GPU now out of beta and ready for production use. Subs prices down for single users. Read More »
September 13, 2019
iClone gets batch rendering and support for IES lights. Character Creator gets new LOD options. Read More »
May 27, 2019
Updated to cover ZBrush 2019: Master digital sculpting with Madeleine Spencer's detailed 21-hour training video. Read More »
October 26, 2018
Now shipping: see videos of the new GPU rendering features and the new hair and toon shaders. Read More »
October 23, 2018
Update to the renderer adds a Modo-style Round Corners shader and normal map blending; further speeds up adaptive subdivision. Read More »
September 17, 2018
Open beta of next big update to renderer gets new layered texture node, in-viewport OptiX denoising. Read More »
August 11, 2018
Update improves the IPR and GPU rendering architectures, extends the new toon and hair shaders. Read More »
May 4, 2018
Video: see the new toon shader coming up in the next major update to the Maya edition of the renderer. Read More »
April 6, 2018
Big update to the renderer adds toon shader, adaptive sampling, two denoising systems, progressive rendering, native Alembic support. Read More »
March 8, 2018
New video also shows other features due in the renderer, like support for USD and MaterialX. Read More »
November 30, 2016
Heavyweight renderer gets image Denoising system, new hair shader, innovative OpenEXR/Id technology. Read More »
October 5, 2016
GPU-based renderer gets new toon shader, support for Arnold's Ai Standard shader - and the 3ds Max edition is back. Read More »
September 28, 2015
Updated: See the new crowd sim and simulation slicing options, plus the new Principled PBR shader. Read More »
May 28, 2013
Intuitive standalone renderer to get caustics, procedural materials and a rather cool-looking new toon shader. Read More »