Major update to the heavyweight production renderer adds Pixar's own in-house shaders and lights, removes Reyes rendering and RSL.
Wednesday, July 20th, 2016
Major update to the heavyweight production renderer adds Pixar's own in-house shaders and lights, removes Reyes rendering and RSL.
Wednesday, July 20th, 2016
Big update to renderer adds new denoising function, texture baking, support for multiple interactive render regions.
Monday, May 16th, 2016
Texture-creation tool gets support for 4K monitors, neat option to reproject textures to meshes with new UVs.
Friday, May 6th, 2016
Videos: see all the new features in action, from tools for games artists to new UV and UDIM workflows.
Thursday, April 7th, 2016
New video: Service pack adds new VR cameras, GPU-based texture baking, option to render fluid sims.
Tuesday, June 9th, 2015
Games texturing tool to get new Smart Materials system, texture bakers, improved viewport display.
Friday, February 20th, 2015
Now shipping: Speed boosts, new progressive renderer, plus new option to render Bifrost meshes.
Thursday, October 23rd, 2014
Hobbit veteran Kory Juul reveals the lessons he has learned while making CG feature White Tiger Legend.
Tuesday, August 26th, 2014
How to bake global illumination and ambient occlusion to textures in Maya.
Tuesday, December 14th, 2010